1. Where you have not installed Battlefield
Pultusk, certain image files within the main Nir folder
(as listed in Step 4 below) must be likewise backed up
and replaced. For those with disk space to burn, the most convenient approach
would be to make a second separate copy of Nir. For the rest, you may by
now have figured out how to go about it. If you are at all uncertain, two
very detailed step-by-step approaches are laid out below. The first is
easier but wastes some disk space. the second wastes less space but has
somewhat more instructions to follow.
2. Where you have already installed Battlefield Pultusk,
then you need merely create a new scenario folder within your setup for
Pultusk, using another of the reserved scenario names from NiR, and copy
the files listed below into it. That is all, you need do, so you may proceed
straight to the list of downloads.
The remaining notes in this section, and the following one, cover the
situation where you have not already installed Battlefield
Pultusk.
If you have already installed Battlefield
Eylau using the easy Space Waster (see "A" below), and don't
want to copy yet another full version of NiR onto you machine in order
to install either Pultusk or Golymin, you could try applying the Space
Saver approach (B) to your Eylau folder instead of to the original Nir
folder. But easiest of all of course is merely to copy yet another version
of your original 32-bit NiR folder and apply another Space Waster technique
to it, exactly as you did for Eylau.
If you have already installed Eylau using the Space Saver approach
(see "B" below), then you can apply another Space Saver approach for Pultusk
or Golymin. You will then end the process with folders for Switch to
Nir (no need to redo that step since you already have the security),
Switch to Eylau (you have this already), and the new Switch to
Pultusk (or Switch to Golymin). You need only have one of these
last folders, and the name is up to you.
To emphasize again, these detailed instructions are for installing
either Pultusk or Golymin for the first time. Once you have one of them
done, then the other is merely added on as an additional scenario folder
within the first one.
Mirror
Sites: |
NWP on Fortunecity | << You are here | ||
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- | - | |||
- | - | |||
Zip Names | Content list | Description | Date
(YY/MM/D) |
Size (KB) |
These steps are required for everyone. All map files go in the new scenario folder you have chosen for Golymin. | ||||
g_mapmain.zip | - | - | - | 663 (zipped)
5,759 (unzipped) |
- | Jump1.bmp | 2D jumpmap | 2000/09/01 | 281 |
- | Main.los | Los file | 2000/08/28 | 4,156 |
- | Main.map | Map code file | 2000/11/28 | 63 |
- | Main0.bmp | 2D zoom-out | 2000/09/01 | 1,117 |
- | - | - | - | - |
g_map2d.zip | - | - | - | 544 (zipped)
4,571 (unzipped) |
- | Main1.bmp | 2D normal | 2000/08/31 | 4,463 |
TOTAL | - | - | - | 10,330 unzipped. |
Mirror
Sites: |
NWP on Fortunecity | << You are here | ||
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- | - | |||
Zip Names | Content list | Description | Date
(YYYY/MM/D) |
Size (KB) |
This step IS NOT REQUIRED
if you have already installed Pultusk.
If you are installing Pultusk or Golymin for the first time, all contents of the game file below go in the Switch to Pultusk folder (see Step 1 above) and ALSO into the main Nir folder. This is a Pultusk game file from that website, and is shared between the two mods Golymin and Pultusk. |
||||
p_gamefile.zip | - | - | - | 1,315 (zipped)
6,778 (unzipped) |
- | Icons3d0.bit | 3D art mask norm | 2000/01/10 | 23 |
- | Icons3d0.bmp | 3D art icons norm | 2000/01/10 | 171 |
- | Icons3d1.bit | 3D cav mask norm | 1999/12/2 | 110 |
- | Icons3d1.bmp | 3D cav icons norm | 2000/04/18 | 879 |
- | Icons3d2.bit | 3D inf mask norm | 1999/12/4 | 233 |
- | Icons3d2.bmp | 3D inf icons norm | 1999/12/4 | 1,827 |
- | Icons3d4.bit | 3D skr mask norm | 2000/01/22 | 22 |
- | Icons3d4.bmp | 3D skr icons norm | 2000/01/22 | 168 |
- | Icons4d0.bit | 3D art mask z-o | 2000/01/10 | 7 |
- | Icons4d0.bmp | 3D art icons z-o | 2000/01/10 | 45 |
- | Icons4d1.bit | 3D cav mask z-o | 1999/12/3 | 28 |
- | Icons4d1.bmp | 3D cav icons z-o | 1999/12/3 | 221 |
- | Icons4d2.bit | 3D inf mask z-o | 1999/12/4 | 61 |
- | Icons4d2.bmp | 3D inf icons z-o | 1999/12/4 | 458 |
- | Icons4d4.bit | 3D skr mask z-o | 2000/01/22 | 7 |
- | Icons4d4.bmp | 3D skr icons z-o | 2000/01/22 | 44 |
- | Units.bmp | Unit pictures | 2000/04/8 | 2,290 |
This step is required for everyone. All contents of the scenario file below go in the new scenario file you have chosen for Golymin. | ||||
g_scenfile.zip | - | - | - | 236 (zipped)
872 (unzipped) |
- | Faces.bmp | Leaders (small) | 2000/12/08 | 103 |
- | Golymin.scn | Scenario | 2001/01/15 | 6 |
- | Leaders.bmp | Leader faces | 2000/12/08 | 689 |
- | Main.oob | Order of Battle | 2001/02/25 | 42 |
- | Main.pdt | Parameter data | 2001/02/25 | 3 |
TOTAL | - | - | - | 7,650 unzipped. |
Mirror
Sites: |
NWP on Fortunecity.com | << You are here | ||
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- | - | |||
- | - | |||
Zip Names | Content list | Description | Date
(YY/MM/D) |
Size (KB) |
This step is required for everyone who wishes to play using the 3D map. All map files go in the new scenario folder you have chosen for Golymin. | ||||
g_map3d1.zip | - | - | - | 1,781 (zipped)
2,662 (unzipped) |
- | Jump2.bmp | 3D jumpmap | 2000/12/05 | 344 |
- | Main4.bmp | 3D extreme zoom | 2001/03/27 | 2,256 |
- | - | - | - | - |
g_map3d2.zip | - | - | - | 6,898 (zipped)
9,904 (unzipped) |
- | Main3.bmp | 3D zoom-out | 2001/03/27 | 9,670 |
TOTAL | - | - | - | 12,422 unzipped. |
Mirror
Sites: |
NWP on Fortunecity.com | << You are here | ||
(Coming Soon) | - | |||
- | - | |||
- | - | |||
Zip Names | Content list | Description | Date
(YYYY/MM/D) |
Size (KB) |
This step is required for everyone who wishes to play using the large zoomed-in 3D map. All map files go in the new scenario folder you have chosen for Golymin. | ||||
Main2-1.zip[*] | - | - | - | 1417 (zipped) |
- | - | - | 2000/05/21 | - |
Main2-2.zip | - | - | - | 1417 (zipped) |
- | - | - | 2000/05/21 | - |
Main2-3.zip | - | - | - | 1417 (zipped) |
- | - | - | 2000/05/21 | - |
Main2-4.zip | - | - | - | 713 (zipped) |
- | - | - | 2000/05/21 | - |
TOTAL | - | - | - | - |
[*] These are NOT zip files even though they look like it! After you have downloaded the four Main2-* files (1-4), you must first recombine them using the FileSplitter program (See Step 8 above). |
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